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Random Area
Create random areas with encounters, traps, contents, and loot.
Name
Level
Areas
Terrain
Seed
Encounter %
Enc Min
Enc Max
Enc Low
Trap %
Trap Min
Trap Max
Trap Low
Contents %
Contents Min
Contents Max
Contents Low
Loot %
Loot Min
Loot Max
Loot Low
Loot Trapped %
Loot adjustment by encounter level
Adj % per level
Main Encounters (one per line, optional tab format: name\tlevel\tdetail)
Main % Appear
Data (optional lines; prefixes `enemy:`, `trap:`, `content:`, `loot:`, `box:`)
Generate
Export JSON
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Export HTML
Output will appear here.